Okay, here’s a general guide for modeling and training Reinforcement Learning (RL) agents using PyTorch. This guide will cover the core components and steps, assuming you have a basic understanding of RL concepts (agent, environment, state, action, reward).
Core RL Components in PyTorch
Environment:
- Typically, you’ll use a library like
gymnasium(the maintained fork of OpenAI Gym). - Key methods:
env.reset(),env.step(action),env.render(),env.close(). - Key attributes:
env.observation_space,env.action_space.
- Typically, you’ll use a library like
Agent: The learning entity. It usually consists of:
- Policy Network (Actor): Maps states to actions (or probabilities of actions).
- Implemented as a
torch.nn.Module. - Output layer depends on action space:
- Discrete:
nn.Linearfollowed bytorch.softmax(or logits forCategoricaldistribution). - Continuous:
nn.Linearoutputting mean (and optionally std dev) for aNormaldistribution, often withtorch.tanhto bound actions.
- Discrete:
- Implemented as a
- Value Network (Critic): Estimates the expected return (value) from a given state or state-action pair.
- Implemented as a
torch.nn.Module. - Output is typically a single scalar value.
- Implemented as a
- Memory/Replay Buffer: Stores past experiences
(state, action, reward, next_state, done)for off-policy learning (e.g., DQN, DDPG).- Can be a simple Python
collections.dequeor a more optimized custom class.
- Can be a simple Python
- Optimizer:
torch.optim(e.g.,Adam,SGD) to update network weights.
- Policy Network (Actor): Maps states to actions (or probabilities of actions).
General Workflow
Initialize Environment
Initialize Agent (Policy/Value Networks, Optimizer, Replay Buffer if needed)
FOR episode = 1 to N_EPISODES:
Reset environment to get initial state (s)
Initialize episode reward = 0
FOR t = 1 to MAX_TIMESTEPS_PER_EPISODE:
1. CHOOSE ACTION (a):
- Get action from agent's policy network based on state (s)
- Add exploration (e.g., epsilon-greedy, noise)
2. INTERACT WITH ENVIRONMENT:
- Take action (a) in environment: next_state (s'), reward (r), done, info = env.step(a)
3. STORE EXPERIENCE (if applicable for the algorithm):
- Store (s, a, r, s', done) in replay buffer
4. UPDATE AGENT (LEARN):
- If enough experiences are collected (or at every step for on-policy):
- Sample a batch of experiences from buffer (off-policy) or use current trajectory (on-policy)
- Calculate loss based on the chosen RL algorithm
- optimizer.zero_grad()
- loss.backward()
- optimizer.step()
- Update target networks (if applicable, e.g., DQN, DDPG)
5. PREPARE FOR NEXT TIMESTEP:
- s = s'
- episode_reward += r
IF done:
break // End of episode
Log episode reward, length, and other metrics
(Optional) Evaluate agent periodically without exploration
Close environment
Modeling with PyTorch (Key Parts)
Defining Networks (
torch.nn.Module)1import torch 2import torch.nn as nn 3import torch.nn.functional as F 4import torch.optim as optim 5import gymnasium as gym 6import numpy as np 7from collections import deque 8import random 9 10# Example: Policy Network for Discrete Actions (Actor) 11class PolicyNetwork(nn.Module): 12 def __init__(self, state_dim, action_dim, hidden_dim=64): 13 super(PolicyNetwork, self).__init__() 14 self.fc1 = nn.Linear(state_dim, hidden_dim) 15 self.fc2 = nn.Linear(hidden_dim, hidden_dim) 16 self.fc_policy = nn.Linear(hidden_dim, action_dim) # Outputs logits for actions 17 18 def forward(self, state): 19 x = F.relu(self.fc1(state)) 20 x = F.relu(self.fc2(x)) 21 action_logits = self.fc_policy(x) 22 return action_logits # Return logits, apply softmax externally if needed for sampling 23 24# Example: Value Network (Critic) 25class ValueNetwork(nn.Module): 26 def __init__(self, state_dim, hidden_dim=64): 27 super(ValueNetwork, self).__init__() 28 self.fc1 = nn.Linear(state_dim, hidden_dim) 29 self.fc2 = nn.Linear(hidden_dim, hidden_dim) 30 self.fc_value = nn.Linear(hidden_dim, 1) # Outputs a single value 31 32 def forward(self, state): 33 x = F.relu(self.fc1(state)) 34 x = F.relu(self.fc2(x)) 35 value = self.fc_value(x) 36 return valueChoosing Actions
- Discrete:
1# policy_net is an instance of PolicyNetwork 2state_tensor = torch.FloatTensor(state).unsqueeze(0) # Add batch dimension 3with torch.no_grad(): # No gradient needed for action selection 4 action_logits = policy_net(state_tensor) 5 action_probs = F.softmax(action_logits, dim=-1) 6 action_distribution = torch.distributions.Categorical(action_probs) 7 action = action_distribution.sample() 8 log_prob = action_distribution.log_prob(action) # Needed for policy gradients 9# action.item() is the chosen action - Continuous (e.g., outputting mean and std for Gaussian):
1# policy_net_continuous outputs (mean, log_std) 2# state_tensor = torch.FloatTensor(state).unsqueeze(0) 3# with torch.no_grad(): 4# mean, log_std = policy_net_continuous(state_tensor) 5# std = torch.exp(log_std) 6# normal_dist = torch.distributions.Normal(mean, std) 7# action = normal_dist.sample() 8# action = torch.tanh(action) # Often used to bound actions to [-1, 1] 9# # action.numpy() or action.squeeze().numpy()
- Discrete:
Replay Buffer (Example for DQN-like algorithms)
1class ReplayBuffer: 2 def __init__(self, capacity): 3 self.buffer = deque(maxlen=capacity) 4 5 def push(self, state, action, reward, next_state, done): 6 experience = (state, action, reward, next_state, done) 7 self.buffer.append(experience) 8 9 def sample(self, batch_size): 10 batch = random.sample(self.buffer, batch_size) 11 states, actions, rewards, next_states, dones = zip(*batch) 12 return (np.array(states), np.array(actions), np.array(rewards), 13 np.array(next_states), np.array(dones)) 14 15 def __len__(self): 16 return len(self.buffer)
Training (Algorithm-Specific Losses)
This is where different RL algorithms diverge significantly.
Deep Q-Network (DQN) - Value-Based (Off-Policy)
- Networks: Q-Network (
q_net), Target Q-Network (target_q_net). - Loss: Mean Squared Bellman Error (MSBE)
1# states, actions, rewards, next_states, dones are Tensors 2# q_net and target_q_net are instances of a Q-value network 3# (similar to ValueNetwork but outputs Q-values for all actions) 4 5current_q_values = q_net(states).gather(1, actions.unsqueeze(-1)) 6 7with torch.no_grad(): # Target values should not contribute to gradient 8 next_q_values = target_q_net(next_states).max(1)[0] # Max Q-value for next state 9 # if done, target is just reward, else reward + gamma * next_q_value 10 target_q_values = rewards + (gamma * next_q_values * (1 - dones_float)) 11 12loss = F.mse_loss(current_q_values.squeeze(-1), target_q_values) - Target Network Update: Periodically copy
q_netweights totarget_q_net(hard update) or use soft updates (polyak averaging).
- Networks: Q-Network (
REINFORCE (Policy Gradient) - Policy-Based (On-Policy)
- Networks: Policy Network.
- Loss:
1# log_probs: list of log_prob(action) for each step in an episode 2# rewards: list of rewards for each step in an episode 3# gamma: discount factor 4 5returns = [] 6discounted_reward = 0 7for r in reversed(rewards): # Calculate discounted returns G_t 8 discounted_reward = r + gamma * discounted_reward 9 returns.insert(0, discounted_reward) 10 11returns = torch.tensor(returns) 12# Normalize returns (optional but often helpful) 13returns = (returns - returns.mean()) / (returns.std() + 1e-9) 14 15policy_loss = [] 16for log_prob, R in zip(log_probs, returns): 17 policy_loss.append(-log_prob * R) # Negative for gradient ascent 18 19loss = torch.stack(policy_loss).sum()
Actor-Critic (e.g., A2C) - Actor-Critic (On-Policy)
- Networks: Policy Network (Actor), Value Network (Critic).
- Actor Loss (Policy Gradient using Advantage):
1# state_values: V(s_t) from Critic 2# rewards, next_state_values, dones 3# log_probs: log_prob(a_t | s_t) from Actor 4 5advantages = [] 6for i in range(len(rewards)): 7 # Simplified GAE(0) or TD(0) advantage 8 # For GAE(lambda) it's more complex 9 td_target = rewards[i] + gamma * next_state_values[i] * (1 - dones[i]) 10 advantage = td_target - state_values[i] 11 advantages.append(advantage) 12advantages = torch.tensor(advantages).detach() # Detach, critic error shouldn't flow to actor via advantage 13 14actor_loss = (-log_probs * advantages).mean() - Critic Loss (MSE for Value Function):
1# td_target calculated as above 2critic_loss = F.mse_loss(state_values, td_target.detach()) - Total Loss:
loss = actor_loss + critic_loss_coefficient * critic_loss (+ optional entropy_bonus)
Important Considerations:
- Device Management: Use
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")and move networks and tensors to this device (model.to(device),tensor.to(device)). - Hyperparameter Tuning: Crucial. Learning rate, discount factor (
gamma), batch size, network architecture, exploration parameters, replay buffer size, update frequencies, etc. - Exploration vs. Exploitation:
- Epsilon-greedy: For discrete actions (DQN).
- Adding noise to actions: For continuous actions (DDPG).
- Entropy bonus: Encourage exploration in policy gradient methods.
- Normalization:
- States: Often beneficial to normalize or standardize input states.
- Rewards: Can sometimes help, e.g., scaling or clipping.
- Advantages (in Policy Gradients): Standardizing advantages often stabilizes training.
- Evaluation: Periodically evaluate the agent’s performance using a deterministic policy (no exploration noise/epsilon) on a set of evaluation episodes.
- Logging: Use tools like TensorBoard (
torch.utils.tensorboard.SummaryWriter) or Weights & Biases (wandb) to track metrics (rewards, losses, episode lengths). - Reproducibility: Set random seeds for
random,numpy,torch, and the environment.1seed = 42 2random.seed(seed) 3np.random.seed(seed) 4torch.manual_seed(seed) 5if torch.cuda.is_available(): 6 torch.cuda.manual_seed_all(seed) 7# env.seed(seed) # for older gym 8# env.action_space.seed(seed) # for newer gymnasium
PyTorch-Derivative RL Libraries:
While implementing from scratch is great for learning, for more complex projects or using SOTA algorithms, consider these libraries built on PyTorch:
- Stable Baselines3 (SB3): Very popular, well-maintained, offers pre-implemented common RL algorithms (DQN, PPO, SAC, A2C, DDPG, TD3). Excellent for benchmarking and getting started quickly.
- RLlib (from Ray): Focuses on scalability and distributed RL. More complex but powerful.
- Tianshou: A highly flexible and research-oriented library offering a wide range of algorithms and features.
- TorchRL (from PyTorch Ecosystem): A newer library aiming to provide modular building blocks for RL directly within the PyTorch ecosystem. Supports
tensordictfor efficient data handling.
Getting Started Example (Conceptual - DQN on CartPole)
1# 1. Setup
2env = gym.make("CartPole-v1")
3state_dim = env.observation_space.shape[0]
4action_dim = env.action_space.n # Discrete
5
6q_net = QNetwork(state_dim, action_dim).to(device) # QNetwork similar to PolicyNetwork but outputting Q-values for all actions
7target_q_net = QNetwork(state_dim, action_dim).to(device)
8target_q_net.load_state_dict(q_net.state_dict()) # Initialize target same as main
9optimizer = optim.Adam(q_net.parameters(), lr=0.001)
10replay_buffer = ReplayBuffer(capacity=10000)
11gamma = 0.99
12epsilon_start = 1.0
13epsilon_end = 0.01
14epsilon_decay = 0.995
15batch_size = 64
16target_update_freq = 10 # Update target network every 10 episodes or steps
17
18# 2. Training Loop
19epsilon = epsilon_start
20for episode in range(500):
21 state, _ = env.reset()
22 episode_reward = 0
23 done = False
24 truncated = False # Gymnasium specific
25
26 while not done and not truncated:
27 # Choose action (epsilon-greedy)
28 if random.random() < epsilon:
29 action = env.action_space.sample()
30 else:
31 state_tensor = torch.FloatTensor(state).unsqueeze(0).to(device)
32 with torch.no_grad():
33 q_values = q_net(state_tensor)
34 action = q_values.argmax(dim=1).item()
35
36 next_state, reward, done, truncated, _ = env.step(action)
37 replay_buffer.push(state, action, reward, next_state, float(done)) # Store done as float
38 episode_reward += reward
39 state = next_state
40
41 # Learn (if buffer has enough samples)
42 if len(replay_buffer) > batch_size:
43 states_b, actions_b, rewards_b, next_states_b, dones_b = replay_buffer.sample(batch_size)
44
45 states_t = torch.FloatTensor(states_b).to(device)
46 actions_t = torch.LongTensor(actions_b).unsqueeze(1).to(device) # DQN needs LongTensor for gather
47 rewards_t = torch.FloatTensor(rewards_b).to(device)
48 next_states_t = torch.FloatTensor(next_states_b).to(device)
49 dones_t = torch.FloatTensor(dones_b).to(device)
50
51 current_q = q_net(states_t).gather(1, actions_t)
52
53 with torch.no_grad():
54 next_q_target = target_q_net(next_states_t).max(1)[0]
55 expected_q = rewards_t + gamma * next_q_target * (1 - dones_t)
56
57 loss = F.mse_loss(current_q.squeeze(1), expected_q)
58
59 optimizer.zero_grad()
60 loss.backward()
61 optimizer.step()
62
63 epsilon = max(epsilon_end, epsilon * epsilon_decay) # Decay epsilon
64
65 if episode % target_update_freq == 0:
66 target_q_net.load_state_dict(q_net.state_dict())
67
68 print(f"Episode: {episode}, Reward: {episode_reward}, Epsilon: {epsilon:.2f}")
69
70env.close()
This guide provides a foundational structure. Each RL algorithm has its nuances, but the PyTorch components (networks, optimizers, tensor operations) remain consistent. Start with simpler algorithms like DQN or REINFORCE on classic control environments (CartPole-v1, LunarLander-v2) before tackling more complex ones. Good luck!